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Peggle nights deluxe
Peggle nights deluxe












peggle nights deluxe
  1. Peggle nights deluxe mod#
  2. Peggle nights deluxe update#
  3. Peggle nights deluxe Patch#
  4. Peggle nights deluxe full#

you CAN use existing Peggle images here too, if you want press 'd' in cheat-enabled build to see decal hover rects in main menu layers are also used for the unique id of the decal (use a unique layer if using duplicate images)

peggle nights deluxe

trophies are hardcoded at layer 1000-1003 (1004 is in front of trophies, 999 is behind)

Peggle nights deluxe mod#

emit rate mod is normally 1.0, if there are too many particles (large objects) you may want to modify it ĝecal: image name, layer, emit rate mod, x, y, hoverRectX, hoverRectY, hoverRectW, hoverRectH, hoverText, alphaCurveValLoop, deltaXCurveValLoop, deltaYCurveValLoop ĝialog: 1,"Jolly Jimmy sez Dig on These!", "An Expansion?!?", 2 Dialog: level number, text, header, character id Level: filename, display name, ace score, min stage Present in trophy.cfg and level pack config files.

Peggle nights deluxe full#

BackgroundOverride: use a different background picture (include full path but no extension, ex. ThumbnailOverride use a different thumbnail picture than the matching quickplay level (note: these must be constructed by hand: copy dat file to an existing quickplay level, snapshot it, then rename to unique challenge image name) Negative values are penalties, can also be positive for a bonus reward. ScorePenaltyForNoOrange scoring mod for missing orange pegs. NoEndOnWin don't immediately end a level when the challenge has been won FreeballCovered freeball bucket always covered NoForceWin don't force player to complete board in order to win challenge (must have other objectives) NoFreeballs don't allow freeballs (from bucket, total miss, or score) new flags: (these only take ": true" as a parameter) ProjSpeedMod gun fire speed multiplier (normal is 1.0) GravityMod gravity multiplier (normal is 1.0) Characters characters to force pick on levels ("Jimmy Lightning","Kat Tut","Splork","Claude","Renfield","Tula","Warren","Lord Cinderbottom","Master Hu","Marina") NOTE: you can optionally provide a count with format "Guide=4","Pyramid=5" Powerups comma delimited list of powerups ("Guide","Flippers","Multiball","Pyramid","SpaceBlast","SpookyBall","ZenBall","ShotExtender","FlowerPower","Fireball","LuckySpin","ChainLightning","MagicHat","TripleScore") StyleScoreReq style shot score req to pass

peggle nights deluxe

UniqueStyleShotsReq number of unique style shots to pass Zombies level in the Spring level pack had an older copy of the level in the PAK file that went unused. Some Game Trainers are sometimes reported to be a Virus or Trojan, the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/ Plants vs.In most cases using a No-CD or Fixed EXE will solve this problem! Some original games do not work when a certain application has been installed, like DAEMON Tools.When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!.When this happens use the original EXE to play online, else you could find yourself banned from the game!

peggle nights deluxe

  • Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.
  • Peggle nights deluxe update#

  • Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.
  • Peggle nights deluxe Patch#

    Game or Patch Questions? Visit FileForums














    Peggle nights deluxe